- Nate Purkeypile, a former Bethesda developer who worked on Starfield, told The Examined Game he would have swapped Starfield’s 1,000 procedurally assembled planets for a few bespoke ones.
- He criticized Starfield’s repeated dungeons and content as “space quilts” — chunks rearranged in slightly different ways — and argued this made the world incoherent from an environmental standpoint.
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Former Bethesda Developer Says Starfield Would Have Been Better With Fewer Handcrafted Planets
Former Bethesda developer Nate Purkeypile told The Examined Game he would have designed Starfield with a handful of handcrafted planets rather than 1,000 procedurally assembled ones. He called the repeated dungeons and content 'space quilts' that made the world incoherent from an environmental standpoint.
- Starfield Design Critique
- Bethesda Developer Insights