Former Bethesda Developer Says Starfield Would Have Been Better With Fewer Handcrafted Planets
Former Bethesda developer Nate Purkeypile told The Examined Game he would have designed Starfield with a handful of handcrafted planets rather than 1,000 procedurally assembled ones. He called the repeated dungeons and content 'space quilts' that made the world incoherent from an environmental standpoint.